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游戏界面设计是对与游戏用户具有交互功能的视觉元素进行规划设计的活动.目前存在一些应用框架对游戏界面进行设计的技术,但它们都存在着与三维游戏场景接口不一致、设计复杂、不易扩展和维护等缺陷.因此,提出了基于图形引擎OSG场景图的游戏界面设计方法.该方法不仅易于扩展和维护,而且可以与同样是基于图形引擎渲染的三维游戏场景无缝融合.
Abstract:Game interface design refers to the design activities which design the interface with interactive features and visual elements in the game.At present there are some technologies and application frameworks on the game interface design.But they are not consistent with the three-dimensional game scene.The complicated design,the maintenance,and the expansion are all the problems exposed by these technologies based on the OSG.The game interface design based on the graphics engine overcoming the above deficiencies was analyzed.This technology was easy to extend,maintain,and was consistent seamlessly with 3D game scenes based on graphics engine together.
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基本信息:
中图分类号:TP311.52
引用信息:
[1]崔洁,孔德慧,张勇,等.基于OSG场景图的游戏界面设计与实现[J],2011,43(01):99-102.
基金信息:
国家自然科学基金资助项目,编号U0935004,61070117